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/ Micromanía: 100 Demos - Disc 1 / Micromania 100 Demos - Disco 1.iso / Gore / goretest2v1.31.exe / SCOUT.GOD < prev    next >
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Text File  |  2001-10-18  |  14.0 KB  |  568 lines

  1. @Player "scout"
  2. {
  3.    team=1
  4.    filename="scout.chr"
  5.    frag_message="%s was quickly wasted by %s"
  6.    suicide_message="%s died for his country"
  7.    bbox_min_x=-20
  8.    bbox_min_y=-20
  9.    bbox_min_z=-36
  10.    bbox_max_x=20
  11.    bbox_max_y=20
  12.    bbox_max_z=23
  13.    lighting_level=3
  14.    fire_accuracy=100
  15.    damage=10
  16.    encumbrance=1.8
  17.    stamina_recovery_rate=5
  18.    run_speed=320
  19.    walk_speed=150
  20.    jump_speed=270
  21.    jump_sound="s_jump"
  22.    jump_stamina=6
  23.    min_health=-80
  24.    twitch_anims="die1twitch1"
  25.    non_damage_fall_vel=250
  26.    min_fall_vel=700 ///was 500
  27.    fall_health_damage=15
  28.    fall_stamina_damage=15
  29.    spawn_sound="Player_Respawn"
  30.    min_time_for_spawn=2
  31.    max_time_for_spawn=30
  32.    spawn_hide_time=1
  33.    climb_ability=1
  34.    add_effect="PlayerRespawnEffect"
  35.    crouch_speed_adj=0.3
  36.    default_damage_adj=1.25
  37.    encumbrance_adjust=1.5
  38.    allowable_armour="Body Armour,Left Thigh Armour,Right Thigh Armour"
  39.  
  40.    @Armour "Body Armour"
  41.    {
  42.       filename="Models/armor/bodyarm.chr"
  43.       add_track_joint="Root,Bip01"
  44.       add_track_joint="Bip01,Bip01"
  45.       add_track_joint="Bip01 Pelvis,Bip01 Pelvis"
  46.       add_track_joint="Bip01 Spine,Bip01 Spine"
  47.       add_track_joint="Bip01 Spine1,Bip01 Spine1"
  48.       add_track_joint="Bip01 Spine2,Bip01 Spine2"
  49.       add_track_joint="Bip01 Spine3,Bip01 Spine3"
  50.       add_track_joint="Bip01 Neck,Bip01 Neck"
  51.       add_track_joint="Bip01 L Clavicle,Bip01 L Clavicle"
  52.       add_track_joint="Bip01 R Clavicle,Bip01 R Clavicle"
  53.    }
  54.    @Armour "Left Thigh Armour"
  55.    {
  56.       filename="Models/armor/L_Thigharmor.chr"
  57.  
  58.    }
  59.    @Armour "Right Thigh Armour"
  60.    {
  61.       filename="Models/armor/R_Thigharmor.chr"
  62.    }
  63.    add_damage_effect="punch,Punch_Hit"
  64.    add_damage_effect="thrown_knife,KnifeStickEffect"
  65.    add_damage_effect="knife,Knife_Hit"
  66.    add_damage_effect="msaw,MsawSprayEffect"
  67.    add_damage_effect="buckshot|small|pierce,BloodSplat"
  68.    add_damage_effect="energy,SnipergunPlayerImpact"
  69.    add_damage_effect="spikes,SpikeStickEffect"
  70.    add_damage_effect="escrima,Escrima_Hit"
  71.  
  72.    weapon_slot="0,Punch"
  73.    weapon_slot="1,Grenade"
  74.    weapon_slot="2,Pistol"
  75.    weapon_slot="3,Shotgun"
  76.    weapon_slot="4,RiotGun"
  77.    weapon_slot="5,Haw-90"
  78.    weapon_slot="6,Quadbarrel"
  79.    weapon_slot="7,Minigun"
  80.    weapon_slot="8,SniperGun"
  81.    weapon_slot="9,FlameThrower"
  82.    max_ammo_count="0,50"
  83.    max_ammo_count="1,100"
  84.    max_ammo_count="2,60"
  85.    max_ammo_count="3,16"
  86.    max_ammo_count="4,60"
  87.    max_ammo_count="5,100"
  88.    max_ammo_count="6,100"
  89.    max_ammo_count="7,15"
  90.    max_ammo_count="8,250"
  91.  
  92.    @Spawn "default"
  93.    {
  94.       ammo_count="4,15"
  95.       ammo_count="2,5"
  96.       ammo_count="0,15"
  97.       ammo_count="7,3"
  98.       default_weapon="Shotgun"
  99.       start_weapons="Punch,Pistol,Shotgun,Grenade"
  100.    }
  101.    @Spawn "tactical"
  102.    {
  103.       ammo_count="0,45"
  104.       ammo_count="4,30"
  105.       ammo_count="2,15"
  106.       ammo_count="7,3"
  107.       default_weapon="Shotgun"
  108.       start_weapons="Punch,Pistol,Shotgun,SniperGun,Grenade"
  109.       start_armour="Body Armour,Left Thigh Armour,Right Thigh Armour"
  110.    }
  111.  
  112.    @Weapon "Shotgun"
  113.    {
  114.       @Mode "Primary"
  115.       {
  116.          fire_period=.6
  117.       }
  118.       @Mode "Secondary"
  119.       {
  120.       ammo_per_shot=1
  121.       weapon_ammo_index=2
  122.       defensive_direction="f"
  123.       defensive_adj=0
  124.       weapon_type="defensive"
  125.       fire_period=1
  126.       down_phase_sound="W_ShotGunShield_DP"
  127.       up_phase_sound="W_ShotGunShield_UP"
  128.       active_phase_sound="W_ShotGunShield_AP"
  129.       trigger_down_muzzle_effect="ShotgunShield"
  130.       play_mods_on_fired=0
  131.       }
  132.    }
  133.  
  134.    @Weapon "Haw-90"
  135.    {
  136.       @Mode "Primary"
  137.       {
  138.          fire_period=0.85
  139.       }
  140.       @Mode "Secondary"
  141.       {
  142.          fire_period=0.85
  143.       }
  144.    }
  145.  
  146.    @StaminaRange "Bezerk"{
  147.       max=200
  148.       speed_adj=1.3
  149.       jump_adj=1.3
  150.    }
  151.    @StaminaRange "OnDrugs"{
  152.       max=160
  153.       speed_adj=1.2
  154.       jump_adj=1.2
  155.    }
  156.    @StaminaRange "Rested"{
  157.       max=100
  158.       speed_adj=1.1
  159.       jump_adj=1
  160.    }
  161.    @StaminaRange "Active"{
  162.       max=80
  163.       looping_sound="s_breath1"
  164.       speed_adj=1
  165.       jump_adj=1
  166.    }
  167.    @StaminaRange "Working"{
  168.       max=70
  169.       looping_sound="s_breath2"
  170.       speed_adj=0.9
  171.       jump_adj=0.95
  172.    }
  173.    @StaminaRange "WorkingHard"{
  174.       max=60
  175.       looping_sound="s_breath3"
  176.       speed_adj=0.8
  177.       jump_adj=0.9
  178.    }
  179.    @StaminaRange "Exhausted"{
  180.       max=40
  181.       looping_sound="s_breath4"
  182.       speed_adj=0.7
  183.       jump_adj=0.85
  184.    }
  185.    @StaminaRange "Unconscious"{
  186.       max=0
  187.       looping_sound="Breath5"
  188.       speed_adj=0.5
  189.       jump_adj=0.8
  190.    }
  191.    min_stamina=-20
  192.    passout_anim="passout"
  193.    recover_anim="standup"
  194.    die_if_passedout=0
  195.    @LookTrackJoint "Spine1"
  196.    {
  197.       joint="Bip01 Spine1"
  198.       angles="(-90,-20)(90,20)"
  199.    }
  200.    @LookTrackJoint "Spine2"
  201.    {
  202.       joint="Bip01 Spine2"
  203.       angles="(-90,-20)(90,20)"
  204.    }
  205.    @LookTrackJoint "Spine3"
  206.    {
  207.       joint="Bip01 Spine3"
  208.       angles="(-90,-30)(90,30)"
  209.    }
  210.    @LookTrackJoint "Neck"
  211.    {
  212.       joint="Bip01 Neck"
  213.       angles="(-90,-20)(90,20)"
  214.    }
  215.    @DamageMap "head"
  216.    {
  217.       add_joint="Bip01 Head"
  218.       default_damage_adj=2
  219.       add_damage_type_adj="gas,10"
  220.    }
  221.    @DamageMap "body"
  222.    {
  223.       add_joint="Bip01 Spine3"
  224.       add_joint="Bip01 Spine2"
  225.       add_joint="Bip01 Spine1"
  226.       add_joint="Bip01"
  227.       default_damage_adj=1
  228.       add_damage_type_adj="gas,0"
  229.    }
  230.    @DamageMap "legs"
  231.    {
  232.       add_joint="Bip01 L Thigh"
  233.       add_joint="Bip01 L Calf"
  234.       add_joint="Bip01 R Calf"
  235.       add_joint="Bip01 R Thigh"
  236.       add_joint="Bip01 R Foot"
  237.       add_joint="Bip01 L Foot"
  238.       default_damage_adj=0.5
  239.        add_damage_type_adj="gas,0"
  240.    }
  241.    @DamageMap "arms"
  242.    {
  243.       add_joint="Bip01 L UpperArm"
  244.       add_joint="Bip01 L Forearm"
  245.       add_joint="Bip01 R Forearm"
  246.       add_joint="Bip01 R UpperArm"
  247.       default_damage_adj=0.25
  248.       add_damage_type_adj="gas,0"
  249.    }
  250. ///////////////////////////////////////////DEATH ACTS
  251.    @DeathAct "die_default"
  252.    {
  253.       anim="die_default"
  254.       sound="s_death1"
  255.       damage_type="pierce,small"
  256.       effect="SpitBloodEffect1,Mouth"
  257.       //joints="Bip01 Spine1,Bip01 Spine2,Bip02 Spine1,Bip03"
  258.       twitch_anims="die_default_twitch"
  259.    }
  260.    @DeathAct "die_machinegun"
  261.    {
  262.       anim="die_machinegun"
  263.       sound="s_death2"
  264.       damage_type="pierce"
  265.       effect="SpitBloodEffect1,Mouth"
  266.       //joints="Bip01 Spine1,Bip01 Spine2,Bip02 Spine1,Bip03"
  267.       twitch_anims="die_machinegun_twitch"
  268.    }
  269.    @DeathAct "die_machinegun"
  270.    {
  271.       anim="die_machinegun"
  272.       sound="s_death3"
  273.       damage_type="pierce"
  274.       effect="SpitBloodEffect1,Mouth"
  275.       //joints="Bip01 Spine1,Bip01 Spine2,Bip02 Spine1,Bip03"
  276.       twitch_anims="die_machinegun_twitch"
  277.    }
  278.    @DeathAct "die_shotgun_front"
  279.    {
  280.       anim="die_shotgun_front"
  281.       sound="s_death4"
  282.       damage_type="buckshot"
  283.       effect="SpitBloodEffect1,Jaw"
  284.       //joints="Bip01 Spine3,Bip01 Spine2,Bip01 Spine1,Bip01"
  285.       direction="f"
  286.       twitch_anims="die_shotgun_front_twitch"
  287.    }
  288.    @DeathAct "die_shotgun_back"
  289.    {
  290.       anim="die_shotgun_back"
  291.       sound="s_death5"
  292.       damage_type="buckshot"
  293.       //joints="Bip01 Spine3,Bip01 Spine2,Bip01 Spine1,Bip01"
  294.       direction="b"
  295.       twitch_anims="die_shotgun_back_twitch"
  296.    }
  297.    @DeathAct "die_explosion_front"
  298.    {
  299.       anim="die_explosion_front"
  300.       sound="s_death6"
  301.       damage_type="explosive"
  302.       direction="f"
  303.       twitch_anims="die_explosion_front_twitch"
  304.    }
  305.    @DeathAct "die_explosion_back"
  306.    {
  307.       anim="die_explosion_back"
  308.       sound="s_death7"
  309.       damage_type="explosive"
  310.       direction="b"
  311.       twitch_anims="die_explosion_back_twitch"
  312.    }
  313.    @DeathAct "die_fire1"
  314.    {
  315.       anim="die_fire1"
  316.       sound="s_deathfire1"
  317.       damage_type="fire"
  318.       twitch_anims="die_fire1_twitch"
  319.    }
  320.    @DeathAct "die_fire2"
  321.    {
  322.       anim="die_fire1"
  323.       sound="s_deathfire2"
  324.       damage_type="fire"
  325.       twitch_anims="die_fire1_twitch"
  326.    }
  327.    @DeathAct "die_headshot"
  328.    {
  329.       anim="die_headshot"
  330.       sound="s_die_headshot"
  331.       damage_type="energy|small|pierce|knife|escrima"
  332.       joints="Bip01 Head"
  333.       twitch_anims="die_headshot_twitch"
  334.    }
  335. ///////////////////PAIN ACTS
  336.    @DeathAct "die_fall"
  337.    {
  338.       anim="die_fall"
  339.       sound="Fall_Death1"
  340.       damage_type="fall"
  341.       twitch_anims="die_fall_twitch"
  342.    }
  343.    @PainAct "pain_front"
  344.    {
  345.       anim="pain_front"
  346.       sound="s_pain1a"
  347.       damage_type="pierce|small|energy|explosive|buckshot|knife"
  348.       effect="SpitBloodEffect2,Jaw"
  349.       direction="f|d"
  350.       joints="Bip01 Head"
  351.    }
  352.    @PainAct "pain_front"
  353.    {
  354.       anim="pain_front"
  355.       sound="s_pain1b"
  356.       damage_type="pierce|small|energy|explosive|buckshot|knife"
  357.       effect="SpitBloodEffect2,Jaw"
  358.       direction="f|d"
  359.       joints="Bip01 Head"
  360.    }
  361.       @PainAct "pain_front"
  362.    {
  363.       anim="pain_front"
  364.       sound="s_pain1c"
  365.       damage_type="pierce|small|energy|explosive|buckshot|knife"
  366.       effect="SpitBloodEffect2,Jaw"
  367.       direction="f|d"
  368.       joints="Bip01 Head"
  369.    }
  370.    @PainAct "pain_left"
  371.    {
  372.       anim="pain_left"
  373.       sound="s_pain1a"
  374.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  375.       direction="l"
  376.       duration=0.5
  377.    }
  378.    @PainAct "pain_left"
  379.    {
  380.       anim="pain_left"
  381.       sound="s_pain1b"
  382.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  383.       direction="l"
  384.       duration=0.5
  385.    }
  386.    @PainAct "pain_left"
  387.    {
  388.       anim="pain_left"
  389.       sound="s_pain1c"
  390.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  391.       direction="l"
  392.       duration=0.5
  393.    }
  394.    @PainAct "pain_right"
  395.    {
  396.       anim="pain_right"
  397.       sound="s_pain1a"
  398.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  399.       direction="r"
  400.       duration=0.5
  401.    }
  402.    @PainAct "pain_right"
  403.    {
  404.       anim="pain_right"
  405.       sound="s_pain1b"
  406.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  407.       direction="r"
  408.       duration=0.5
  409.    }
  410.    @PainAct "pain_right"
  411.    {
  412.       anim="pain_right"
  413.       sound="s_pain1c"
  414.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  415.       direction="r"
  416.       duration=0.5
  417.    }
  418.    @PainAct "pain_back"
  419.    {
  420.       anim="pain_back"
  421.       sound="s_pain1a"
  422.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  423.       direction="b|u"
  424.       duration=0.5
  425.    }
  426.    @PainAct "pain_back"
  427.    {
  428.       anim="pain_back"
  429.       sound="s_pain1b"
  430.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  431.       direction="b|u"
  432.       duration=0.5
  433.    }
  434.    @PainAct "pain_back"
  435.    {
  436.       anim="pain_back"
  437.       sound="s_pain1c"
  438.       damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
  439.       direction="b|u"
  440.       duration=0.5
  441.    }
  442.    @PainAct "gas1"
  443.    {
  444.       anim="gas1"
  445.       sound="s_paingas1"
  446.       damage_type="gas"
  447.       effect="SpitBloodEffect2,Jaw"
  448.       duration=0.5
  449.    }
  450.    @PainAct "gas1"
  451.    {
  452.       anim="gas1"
  453.       sound="s_paingas2"
  454.       damage_type="gas"
  455.       effect="SpitBloodEffect2,Jaw"
  456.       duration=0.5
  457.    }
  458.    @PainAct "gas1"
  459.    {
  460.       anim="gas1"
  461.       sound="s_paingas3"
  462.       damage_type="gas"
  463.       effect="SpitBloodEffect2,Jaw"
  464.       duration=0.5
  465.    }
  466.    @PainAct "fire1"
  467.    {
  468.       anim="fire1"
  469.       sound="s_painfire1"
  470.       damage_type="fire"
  471.       duration=0.5
  472.    }
  473.    @PainAct "fire1"
  474.    {
  475.       anim="fire1"
  476.       sound="s_painfire2"
  477.       damage_type="fire"
  478.       duration=0.5
  479.    }
  480.    @PainAct "fire1"
  481.    {
  482.       anim="fire1"
  483.       sound="s_painfire3"
  484.       damage_type="fire"
  485.       duration=0.5
  486.    }
  487.    @PainAct "Fall"
  488.    {
  489.       anim="Fall0"
  490.       sound="PainFall"
  491.       stamina="0,1"
  492.       damage_type="fall"
  493.    }
  494.    @PainAct "Fall1"
  495.    {
  496.       anim="Fall1"
  497.       sound="s_painfall1"
  498.       stamina="1,40"
  499.       damage_type="fall"
  500.    }
  501.    @PainAct "Fall2"
  502.    {
  503.       anim="Fall2"
  504.       sound="s_painfall2"
  505.       stamina="40,200"
  506.       damage_type="fall"
  507.    }
  508. /////////////////////////////GIBS
  509.    @PlayerGib "StdGibs1"
  510.    {
  511.       damage_type="pierce"
  512.       add_effect="p_gib_head,Bip01 Head"
  513.       add_effect="gib_leg,Bip01 L UpperArm"
  514.       add_effect="gib_leg,Bip01 R Thigh"
  515.       add_effect="gib_chest,Bip01 Spine3"
  516.       add_effect="gib_guts,Bip01 Spine1"
  517.       add_effect="ExplodingBloodDebris"
  518.       add_effect="ExplosionBlood"
  519.    }
  520.  
  521.    @PlayerGib "FlamingGibs1"
  522.    {
  523.       damage_type="fire"
  524.       add_effect="p_flaming_gib_head,Bip01 Head"
  525.       add_effect="flaming_gib_leg,Bip01 L UpperArm"
  526.       add_effect="flaming_gib_leg,Bip01 R Thigh"
  527.       add_effect="flaming_gib_chest,Bip01 Spine3"
  528.       add_effect="flaming_gib_guts,Bip01 Spine1"
  529.       add_effect="ExplodingBloodDebris"
  530.       add_effect="ExplosionBlood"
  531.    }
  532.  
  533.    @PlayerGib "ExposiveFlamingGibs1"
  534.    {
  535.       damage_type="explosive"
  536.       add_effect="p_explosive_gib_head,Bip01 Head"
  537.       add_effect="explosive_gib_leg,Bip01 L UpperArm"
  538.       add_effect="explosive_gib_leg,Bip01 R Thigh"
  539.       add_effect="explosive_gib_chest,Bip01 Spine3"
  540.       add_effect="explosive_gib_guts,Bip01 Spine1"
  541.       add_effect="ExplodingBloodDebris"
  542.       add_effect="ExplosionBlood"
  543.    }
  544.  
  545.    @PlayerGib "EnergyGibs1"
  546.    {
  547.       damage_type="energy"
  548.       add_effect="p_energy_gib_head,Bip01 Head"
  549.       add_effect="energy_gib_leg,Bip01 L UpperArm"
  550.       add_effect="energy_gib_leg,Bip01 R Thigh"
  551.       add_effect="energy_gib_chest,Bip01 Spine3"
  552.       add_effect="energy_gib_guts,Bip01 Spine1"
  553.       add_effect="ExplodingBloodDebris"
  554.       add_effect="ExplosionBlood"
  555.    }
  556.    @PlayerGib "FallGib"
  557.    {
  558.       damage_type="fall"
  559.       add_effect="p_fall_gib_head,Bip01 Head"
  560.       add_effect="fall_gib_leg,Bip01 L UpperArm"
  561.       add_effect="fall_gib_leg,Bip01 R Thigh"
  562.       add_effect="fall_gib_chest,Bip01 Spine3"
  563.       add_effect="fall_gib_guts,Bip01 Spine1"
  564.       add_effect="ExplodingBloodDebris"
  565.       add_effect="ExplosionBlood"
  566.    }
  567. }
  568.