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- @Player "scout"
- {
- team=1
- filename="scout.chr"
- frag_message="%s was quickly wasted by %s"
- suicide_message="%s died for his country"
- bbox_min_x=-20
- bbox_min_y=-20
- bbox_min_z=-36
- bbox_max_x=20
- bbox_max_y=20
- bbox_max_z=23
- lighting_level=3
- fire_accuracy=100
- damage=10
- encumbrance=1.8
- stamina_recovery_rate=5
- run_speed=320
- walk_speed=150
- jump_speed=270
- jump_sound="s_jump"
- jump_stamina=6
- min_health=-80
- twitch_anims="die1twitch1"
- non_damage_fall_vel=250
- min_fall_vel=700 ///was 500
- fall_health_damage=15
- fall_stamina_damage=15
- spawn_sound="Player_Respawn"
- min_time_for_spawn=2
- max_time_for_spawn=30
- spawn_hide_time=1
- climb_ability=1
- add_effect="PlayerRespawnEffect"
- crouch_speed_adj=0.3
- default_damage_adj=1.25
- encumbrance_adjust=1.5
- allowable_armour="Body Armour,Left Thigh Armour,Right Thigh Armour"
-
- @Armour "Body Armour"
- {
- filename="Models/armor/bodyarm.chr"
- add_track_joint="Root,Bip01"
- add_track_joint="Bip01,Bip01"
- add_track_joint="Bip01 Pelvis,Bip01 Pelvis"
- add_track_joint="Bip01 Spine,Bip01 Spine"
- add_track_joint="Bip01 Spine1,Bip01 Spine1"
- add_track_joint="Bip01 Spine2,Bip01 Spine2"
- add_track_joint="Bip01 Spine3,Bip01 Spine3"
- add_track_joint="Bip01 Neck,Bip01 Neck"
- add_track_joint="Bip01 L Clavicle,Bip01 L Clavicle"
- add_track_joint="Bip01 R Clavicle,Bip01 R Clavicle"
- }
- @Armour "Left Thigh Armour"
- {
- filename="Models/armor/L_Thigharmor.chr"
-
- }
- @Armour "Right Thigh Armour"
- {
- filename="Models/armor/R_Thigharmor.chr"
- }
- add_damage_effect="punch,Punch_Hit"
- add_damage_effect="thrown_knife,KnifeStickEffect"
- add_damage_effect="knife,Knife_Hit"
- add_damage_effect="msaw,MsawSprayEffect"
- add_damage_effect="buckshot|small|pierce,BloodSplat"
- add_damage_effect="energy,SnipergunPlayerImpact"
- add_damage_effect="spikes,SpikeStickEffect"
- add_damage_effect="escrima,Escrima_Hit"
-
- weapon_slot="0,Punch"
- weapon_slot="1,Grenade"
- weapon_slot="2,Pistol"
- weapon_slot="3,Shotgun"
- weapon_slot="4,RiotGun"
- weapon_slot="5,Haw-90"
- weapon_slot="6,Quadbarrel"
- weapon_slot="7,Minigun"
- weapon_slot="8,SniperGun"
- weapon_slot="9,FlameThrower"
- max_ammo_count="0,50"
- max_ammo_count="1,100"
- max_ammo_count="2,60"
- max_ammo_count="3,16"
- max_ammo_count="4,60"
- max_ammo_count="5,100"
- max_ammo_count="6,100"
- max_ammo_count="7,15"
- max_ammo_count="8,250"
-
- @Spawn "default"
- {
- ammo_count="4,15"
- ammo_count="2,5"
- ammo_count="0,15"
- ammo_count="7,3"
- default_weapon="Shotgun"
- start_weapons="Punch,Pistol,Shotgun,Grenade"
- }
- @Spawn "tactical"
- {
- ammo_count="0,45"
- ammo_count="4,30"
- ammo_count="2,15"
- ammo_count="7,3"
- default_weapon="Shotgun"
- start_weapons="Punch,Pistol,Shotgun,SniperGun,Grenade"
- start_armour="Body Armour,Left Thigh Armour,Right Thigh Armour"
- }
-
- @Weapon "Shotgun"
- {
- @Mode "Primary"
- {
- fire_period=.6
- }
- @Mode "Secondary"
- {
- ammo_per_shot=1
- weapon_ammo_index=2
- defensive_direction="f"
- defensive_adj=0
- weapon_type="defensive"
- fire_period=1
- down_phase_sound="W_ShotGunShield_DP"
- up_phase_sound="W_ShotGunShield_UP"
- active_phase_sound="W_ShotGunShield_AP"
- trigger_down_muzzle_effect="ShotgunShield"
- play_mods_on_fired=0
- }
- }
-
- @Weapon "Haw-90"
- {
- @Mode "Primary"
- {
- fire_period=0.85
- }
- @Mode "Secondary"
- {
- fire_period=0.85
- }
- }
-
- @StaminaRange "Bezerk"{
- max=200
- speed_adj=1.3
- jump_adj=1.3
- }
- @StaminaRange "OnDrugs"{
- max=160
- speed_adj=1.2
- jump_adj=1.2
- }
- @StaminaRange "Rested"{
- max=100
- speed_adj=1.1
- jump_adj=1
- }
- @StaminaRange "Active"{
- max=80
- looping_sound="s_breath1"
- speed_adj=1
- jump_adj=1
- }
- @StaminaRange "Working"{
- max=70
- looping_sound="s_breath2"
- speed_adj=0.9
- jump_adj=0.95
- }
- @StaminaRange "WorkingHard"{
- max=60
- looping_sound="s_breath3"
- speed_adj=0.8
- jump_adj=0.9
- }
- @StaminaRange "Exhausted"{
- max=40
- looping_sound="s_breath4"
- speed_adj=0.7
- jump_adj=0.85
- }
- @StaminaRange "Unconscious"{
- max=0
- looping_sound="Breath5"
- speed_adj=0.5
- jump_adj=0.8
- }
- min_stamina=-20
- passout_anim="passout"
- recover_anim="standup"
- die_if_passedout=0
- @LookTrackJoint "Spine1"
- {
- joint="Bip01 Spine1"
- angles="(-90,-20)(90,20)"
- }
- @LookTrackJoint "Spine2"
- {
- joint="Bip01 Spine2"
- angles="(-90,-20)(90,20)"
- }
- @LookTrackJoint "Spine3"
- {
- joint="Bip01 Spine3"
- angles="(-90,-30)(90,30)"
- }
- @LookTrackJoint "Neck"
- {
- joint="Bip01 Neck"
- angles="(-90,-20)(90,20)"
- }
- @DamageMap "head"
- {
- add_joint="Bip01 Head"
- default_damage_adj=2
- add_damage_type_adj="gas,10"
- }
- @DamageMap "body"
- {
- add_joint="Bip01 Spine3"
- add_joint="Bip01 Spine2"
- add_joint="Bip01 Spine1"
- add_joint="Bip01"
- default_damage_adj=1
- add_damage_type_adj="gas,0"
- }
- @DamageMap "legs"
- {
- add_joint="Bip01 L Thigh"
- add_joint="Bip01 L Calf"
- add_joint="Bip01 R Calf"
- add_joint="Bip01 R Thigh"
- add_joint="Bip01 R Foot"
- add_joint="Bip01 L Foot"
- default_damage_adj=0.5
- add_damage_type_adj="gas,0"
- }
- @DamageMap "arms"
- {
- add_joint="Bip01 L UpperArm"
- add_joint="Bip01 L Forearm"
- add_joint="Bip01 R Forearm"
- add_joint="Bip01 R UpperArm"
- default_damage_adj=0.25
- add_damage_type_adj="gas,0"
- }
- ///////////////////////////////////////////DEATH ACTS
- @DeathAct "die_default"
- {
- anim="die_default"
- sound="s_death1"
- damage_type="pierce,small"
- effect="SpitBloodEffect1,Mouth"
- //joints="Bip01 Spine1,Bip01 Spine2,Bip02 Spine1,Bip03"
- twitch_anims="die_default_twitch"
- }
- @DeathAct "die_machinegun"
- {
- anim="die_machinegun"
- sound="s_death2"
- damage_type="pierce"
- effect="SpitBloodEffect1,Mouth"
- //joints="Bip01 Spine1,Bip01 Spine2,Bip02 Spine1,Bip03"
- twitch_anims="die_machinegun_twitch"
- }
- @DeathAct "die_machinegun"
- {
- anim="die_machinegun"
- sound="s_death3"
- damage_type="pierce"
- effect="SpitBloodEffect1,Mouth"
- //joints="Bip01 Spine1,Bip01 Spine2,Bip02 Spine1,Bip03"
- twitch_anims="die_machinegun_twitch"
- }
- @DeathAct "die_shotgun_front"
- {
- anim="die_shotgun_front"
- sound="s_death4"
- damage_type="buckshot"
- effect="SpitBloodEffect1,Jaw"
- //joints="Bip01 Spine3,Bip01 Spine2,Bip01 Spine1,Bip01"
- direction="f"
- twitch_anims="die_shotgun_front_twitch"
- }
- @DeathAct "die_shotgun_back"
- {
- anim="die_shotgun_back"
- sound="s_death5"
- damage_type="buckshot"
- //joints="Bip01 Spine3,Bip01 Spine2,Bip01 Spine1,Bip01"
- direction="b"
- twitch_anims="die_shotgun_back_twitch"
- }
- @DeathAct "die_explosion_front"
- {
- anim="die_explosion_front"
- sound="s_death6"
- damage_type="explosive"
- direction="f"
- twitch_anims="die_explosion_front_twitch"
- }
- @DeathAct "die_explosion_back"
- {
- anim="die_explosion_back"
- sound="s_death7"
- damage_type="explosive"
- direction="b"
- twitch_anims="die_explosion_back_twitch"
- }
- @DeathAct "die_fire1"
- {
- anim="die_fire1"
- sound="s_deathfire1"
- damage_type="fire"
- twitch_anims="die_fire1_twitch"
- }
- @DeathAct "die_fire2"
- {
- anim="die_fire1"
- sound="s_deathfire2"
- damage_type="fire"
- twitch_anims="die_fire1_twitch"
- }
- @DeathAct "die_headshot"
- {
- anim="die_headshot"
- sound="s_die_headshot"
- damage_type="energy|small|pierce|knife|escrima"
- joints="Bip01 Head"
- twitch_anims="die_headshot_twitch"
- }
- ///////////////////PAIN ACTS
- @DeathAct "die_fall"
- {
- anim="die_fall"
- sound="Fall_Death1"
- damage_type="fall"
- twitch_anims="die_fall_twitch"
- }
- @PainAct "pain_front"
- {
- anim="pain_front"
- sound="s_pain1a"
- damage_type="pierce|small|energy|explosive|buckshot|knife"
- effect="SpitBloodEffect2,Jaw"
- direction="f|d"
- joints="Bip01 Head"
- }
- @PainAct "pain_front"
- {
- anim="pain_front"
- sound="s_pain1b"
- damage_type="pierce|small|energy|explosive|buckshot|knife"
- effect="SpitBloodEffect2,Jaw"
- direction="f|d"
- joints="Bip01 Head"
- }
- @PainAct "pain_front"
- {
- anim="pain_front"
- sound="s_pain1c"
- damage_type="pierce|small|energy|explosive|buckshot|knife"
- effect="SpitBloodEffect2,Jaw"
- direction="f|d"
- joints="Bip01 Head"
- }
- @PainAct "pain_left"
- {
- anim="pain_left"
- sound="s_pain1a"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="l"
- duration=0.5
- }
- @PainAct "pain_left"
- {
- anim="pain_left"
- sound="s_pain1b"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="l"
- duration=0.5
- }
- @PainAct "pain_left"
- {
- anim="pain_left"
- sound="s_pain1c"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="l"
- duration=0.5
- }
- @PainAct "pain_right"
- {
- anim="pain_right"
- sound="s_pain1a"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="r"
- duration=0.5
- }
- @PainAct "pain_right"
- {
- anim="pain_right"
- sound="s_pain1b"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="r"
- duration=0.5
- }
- @PainAct "pain_right"
- {
- anim="pain_right"
- sound="s_pain1c"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="r"
- duration=0.5
- }
- @PainAct "pain_back"
- {
- anim="pain_back"
- sound="s_pain1a"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="b|u"
- duration=0.5
- }
- @PainAct "pain_back"
- {
- anim="pain_back"
- sound="s_pain1b"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="b|u"
- duration=0.5
- }
- @PainAct "pain_back"
- {
- anim="pain_back"
- sound="s_pain1c"
- damage_type="pierce|small|energy|explosive|buckshot|knife|escrima"
- direction="b|u"
- duration=0.5
- }
- @PainAct "gas1"
- {
- anim="gas1"
- sound="s_paingas1"
- damage_type="gas"
- effect="SpitBloodEffect2,Jaw"
- duration=0.5
- }
- @PainAct "gas1"
- {
- anim="gas1"
- sound="s_paingas2"
- damage_type="gas"
- effect="SpitBloodEffect2,Jaw"
- duration=0.5
- }
- @PainAct "gas1"
- {
- anim="gas1"
- sound="s_paingas3"
- damage_type="gas"
- effect="SpitBloodEffect2,Jaw"
- duration=0.5
- }
- @PainAct "fire1"
- {
- anim="fire1"
- sound="s_painfire1"
- damage_type="fire"
- duration=0.5
- }
- @PainAct "fire1"
- {
- anim="fire1"
- sound="s_painfire2"
- damage_type="fire"
- duration=0.5
- }
- @PainAct "fire1"
- {
- anim="fire1"
- sound="s_painfire3"
- damage_type="fire"
- duration=0.5
- }
- @PainAct "Fall"
- {
- anim="Fall0"
- sound="PainFall"
- stamina="0,1"
- damage_type="fall"
- }
- @PainAct "Fall1"
- {
- anim="Fall1"
- sound="s_painfall1"
- stamina="1,40"
- damage_type="fall"
- }
- @PainAct "Fall2"
- {
- anim="Fall2"
- sound="s_painfall2"
- stamina="40,200"
- damage_type="fall"
- }
- /////////////////////////////GIBS
- @PlayerGib "StdGibs1"
- {
- damage_type="pierce"
- add_effect="p_gib_head,Bip01 Head"
- add_effect="gib_leg,Bip01 L UpperArm"
- add_effect="gib_leg,Bip01 R Thigh"
- add_effect="gib_chest,Bip01 Spine3"
- add_effect="gib_guts,Bip01 Spine1"
- add_effect="ExplodingBloodDebris"
- add_effect="ExplosionBlood"
- }
-
- @PlayerGib "FlamingGibs1"
- {
- damage_type="fire"
- add_effect="p_flaming_gib_head,Bip01 Head"
- add_effect="flaming_gib_leg,Bip01 L UpperArm"
- add_effect="flaming_gib_leg,Bip01 R Thigh"
- add_effect="flaming_gib_chest,Bip01 Spine3"
- add_effect="flaming_gib_guts,Bip01 Spine1"
- add_effect="ExplodingBloodDebris"
- add_effect="ExplosionBlood"
- }
-
- @PlayerGib "ExposiveFlamingGibs1"
- {
- damage_type="explosive"
- add_effect="p_explosive_gib_head,Bip01 Head"
- add_effect="explosive_gib_leg,Bip01 L UpperArm"
- add_effect="explosive_gib_leg,Bip01 R Thigh"
- add_effect="explosive_gib_chest,Bip01 Spine3"
- add_effect="explosive_gib_guts,Bip01 Spine1"
- add_effect="ExplodingBloodDebris"
- add_effect="ExplosionBlood"
- }
-
- @PlayerGib "EnergyGibs1"
- {
- damage_type="energy"
- add_effect="p_energy_gib_head,Bip01 Head"
- add_effect="energy_gib_leg,Bip01 L UpperArm"
- add_effect="energy_gib_leg,Bip01 R Thigh"
- add_effect="energy_gib_chest,Bip01 Spine3"
- add_effect="energy_gib_guts,Bip01 Spine1"
- add_effect="ExplodingBloodDebris"
- add_effect="ExplosionBlood"
- }
- @PlayerGib "FallGib"
- {
- damage_type="fall"
- add_effect="p_fall_gib_head,Bip01 Head"
- add_effect="fall_gib_leg,Bip01 L UpperArm"
- add_effect="fall_gib_leg,Bip01 R Thigh"
- add_effect="fall_gib_chest,Bip01 Spine3"
- add_effect="fall_gib_guts,Bip01 Spine1"
- add_effect="ExplodingBloodDebris"
- add_effect="ExplosionBlood"
- }
- }
-